David, I'd be interested too. Bill<br><br><div class="gmail_quote">On Tue, Mar 6, 2012 at 3:38 PM, David L. Willson <span dir="ltr"><<a href="mailto:DLWillson@thegeek.nu">DLWillson@thegeek.nu</a>></span> wrote:<br>
<blockquote style="margin:0px 0px 0px 0.8ex;padding-left:1ex;border-left-color:rgb(204,204,204);border-left-width:1px;border-left-style:solid" class="gmail_quote">ed,<br>
<br>
Speaking for myself (I always do), I'd LOVE to learn how to do a few basic things in Blender and GIMP.<br>
<br>
If you'd be willing to do a 2-hour "show and tell" of these techniques at a CLUE meeting, let the CLUE speaker coordinator know.<br>
<br>
If you'd be willing to lead a Saturday hands-on immersion class for 5-7 hours, let me know.<br>
<br>
David L. Willson<br>
Trainer, Engineer, Enthusiast<br>
RHCE MCT MCSE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP<br>
tel://720.333.LANS<br>
Freedom is better when you earn it. Learn Linux.<br>
<br>
----- Original Message -----<br>
> I will come clean since nobody in CLUE knows either well enough to<br>
> do<br>
> a class showing how.<br>
> I use both and I am semi-skilled in both.<br>
> I can produce thousands of frames of animated fire in Blender in<br>
> minutes each rendered to individual pixel format files.<br>
> In GIMP I can cut paste rotate and use every too in the tool box to<br>
> some degree.<br>
> the difference and advantages of each are program is as follows.<br>
> -<br>
> GIMP is a 2d layering drawing program that when you activate a<br>
> command<br>
> brigs up an interference dialog box so you cannot continue working on<br>
> the image without further interaction between yourself and and the<br>
> interface which is now waiting for you to click buttons in the dialog<br>
> box.<br>
> -<br>
> Blender is a 3d layering modeling program that renders images of the<br>
> 3d models with post-processing through a node base system (which<br>
> means<br>
> one node can turn one layer green and the next node would affect the<br>
> previous node while leaving the other layers unaffected) without an<br>
> interference window interface so that you can directly input the<br>
> associated variable parameters for each command that you want to<br>
> supply but are not mandatory given the influence of a mouse gesture<br>
> to<br>
> affect desired model change thus influencing the final image<br>
> rendered.<br>
> -<br>
> basically there are no pop up dialog boxes in Blender to slow you<br>
> down<br>
> for basic commands.<br>
> example grab:<br>
> if you want to move an item in your model you press the g key and if<br>
> you want to restrict the mouse gesture to only moving the item up or<br>
> down you press z for z axis and move the mouse click to confirm and<br>
> you have a completely new image that you didn't have to recreate like<br>
> you would have to in GIMP.<br>
> -<br>
> the next step is to collate the images into animation and for that I<br>
> started using imagemagick.<br>
> it has other nice features such as writing text to images with<br>
> shadows<br>
> and what not using any installed font<br>
> -<br>
> but here comes the kicker the man who thinks I am trolling doesn't<br>
> understand that I need expertise in shockwave html document injection<br>
> on a server with php and mySQL.<br>
><br>
> On Tue, Mar 6, 2012 at 3:02 PM, David L. Willson<br>
> <<a href="mailto:DLWillson@thegeek.nu">DLWillson@thegeek.nu</a>> wrote:<br>
> > ...<br>
> >> to develop animations, it would seem to me I would just need some<br>
> >> static images loaded into a secure swf container hosted on my site<br>
> >> to<br>
> >> continue.<br>
> ><br>
> > I think gimp and Blender both do that, but unfortunately, nobody in<br>
> > CLUE knows either well enough to do a class showing how.<br>
> > _______________________________________________<br>
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</blockquote></div><br>