[CLUE-Talk] help with new course
Roger Frank
rfrank at rfrank.us
Mon Dec 16 02:01:08 MST 2002
On Mon, 16 Dec 2002 00:33:44 -0700
"G. Richard Raab" <rraab at plusten.com> wrote:
> Disregarding that have you looked at some
> of the courses offered at other schools? I am actually suggesting perhaps the
> MIT stuff. If they do not have anything, then consider looking at the course
> outline from a University or a training facility (reputable is better).
I have searched extensively for what other high schools try to do with this
topic. What I find is often 3D Studio Max and a few other apps and not much
depth. Most of them feel more like art classes than computer classes.
> From my own suggestion, start low-level and build up.
> Not try with a top-down. Likewise rather than teaching a libray/application,
> teach principles instead.
That's what I want to do, but the low barrier to entry means I can't dwell
to long on principles before I get some results - some graphic results - or
I loose them.
> Do you have a format on HOW to deliver?
This will be a classroom setting, each student with a decent computer, and
a local server, all Linux of course. It is a one semester course, or about
72 class periods. Right now I'm thinking the major topics are
- 3D graphics (Art of Illusion?)
- animation (Blender?)
- AI
- under the hood (Java 3D?)
- renderfarm (PovRay and PVM?)
There will be individual pieces and one semester project, probably worked in
teams.
That's where I am now. Thanks g.r.r. for your feedback.
---
Roger Frank
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