[clue] FOSS: Graphics Arts and Designs.

David L. Willson DLWillson at TheGeek.NU
Tue Mar 6 19:32:53 MST 2012


Ed,

Call me at the number below, or email me your phone number. I want to put you in the book.

--
David L. Willson
Trainer, Engineer, Enthusiast
RHCE Network+ A+ Linux+ LPIC-1 Ubuntu
Mobile 720-333-LANS(5267)

This is a good time for a r3volution.

----- Original Message -----
> that one hour after lunch where the interrogation begins would be
> tough.
> may sounds better than march and would give me some time to be
> prepared.
> I like the preliminary schedule.
> 
> 
> On Tue, Mar 6, 2012 at 6:40 PM, David L. Willson
> <DLWillson at thegeek.nu> wrote:
> > The 5-7 hour gig would go something like this:
> >
> > 1 hour of show-and-tell. Basics.
> > 1 hour of students doing an assignment or lab exercise to
> > re-inforce the concepts taught.
> > 1 hour of show-and-tell. More basics.
> > 1 hour of lunch and an hour of lab to reinforce ALL concepts to
> > point, especially those from lecture 2.
> > 1 hour of show-and-tell. Techniques. Strategies. Algorithms.
> > 1 hour lab exercise, and exchange contact information.
> >
> > Want to? How about a Saturday in May?
> >
> > --
> > David L. Willson
> > Trainer, Engineer, Enthusiast
> > RHCE Network+ A+ Linux+ LPIC-1 Ubuntu
> > Mobile 720-333-LANS(5267)
> >
> > This is a good time for a r3volution.
> >
> > ----- Original Message -----
> >> 5-7 hours is a long time in my opinion, probably more time than
> >> would
> >> be beneficial to end-users.
> >> it has been my experience most peoples eyes glaze over and roll
> >> back
> >> into their head while having involuntary body movements after 20
> >> to
> >> 30
> >> minutes of discussion on using Blender.
> >> the basics can be taught in minutes and would provide a foundation
> >> from which to build.
> >> more in depth subjects like fluid simulations like fire and water
> >> are
> >> what I consider "guru" status and are really not intended for
> >> introduction to Blender, but  these are easy to learn once the
> >> basics
> >> are conceptualized from other guru's (each with different
> >> geographic
> >> locations) online in dedicated and mostly free instructional
> >> videos.
> >> A two part seminar each consisting of a 30 minute block should
> >> cover
> >> modeling and post processing.
> >> A back to back specialized training session with convenience
> >> breaks
> >> might be something I could participate in.
> >> I lost all my documentation and media pertaining to Blender in a
> >> recent unforeseen event which involved dd and a misinterpretation
> >> of
> >> an fdisk query.
> >> GIMP is pretty much a WYSWYG icon driven application with some
> >> conformation boxes.
> >> There might be more qualified individuals to teach that program.
> >>
> >>
> >>
> >> On Tue, Mar 6, 2012 at 3:38 PM, David L. Willson
> >> <DLWillson at thegeek.nu> wrote:
> >> > ed,
> >> >
> >> > Speaking for myself (I always do), I'd LOVE to learn how to do a
> >> > few basic things in Blender and GIMP.
> >> >
> >> > If you'd be willing to do a 2-hour "show and tell" of these
> >> > techniques at a CLUE meeting, let the CLUE speaker coordinator
> >> > know.
> >> >
> >> > If you'd be willing to lead a Saturday hands-on immersion class
> >> > for
> >> > 5-7 hours, let me know.
> >> >
> >> > David L. Willson
> >> > Trainer, Engineer, Enthusiast
> >> > RHCE MCT MCSE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
> >> > tel://720.333.LANS
> >> > Freedom is better when you earn it. Learn Linux.
> >> >
> >> > ----- Original Message -----
> >> >> I will come clean since nobody in CLUE  knows either well
> >> >> enough
> >> >> to
> >> >> do
> >> >> a class showing how.
> >> >> I use both and I am semi-skilled in both.
> >> >> I can produce thousands of frames of animated fire in Blender
> >> >> in
> >> >> minutes each rendered to individual pixel format files.
> >> >> In GIMP I can cut paste rotate and use every too in the tool
> >> >> box
> >> >> to
> >> >> some degree.
> >> >> the difference and advantages of each are program is as
> >> >> follows.
> >> >> -
> >> >> GIMP is a 2d layering drawing program that when you activate a
> >> >> command
> >> >> brigs up an interference dialog box so you cannot continue
> >> >> working
> >> >> on
> >> >> the image without further interaction between yourself and and
> >> >> the
> >> >> interface which is now waiting for you to click buttons in the
> >> >> dialog
> >> >> box.
> >> >> -
> >> >> Blender is a 3d layering modeling program that renders images
> >> >> of
> >> >> the
> >> >> 3d models with post-processing through a node base system
> >> >> (which
> >> >> means
> >> >> one node can turn one layer green and the next node would
> >> >> affect
> >> >> the
> >> >> previous node while leaving the other layers unaffected)
> >> >>  without
> >> >> an
> >> >> interference window interface so that you can directly input
> >> >> the
> >> >> associated variable parameters for each command that you want
> >> >> to
> >> >> supply but are not mandatory given the influence of a mouse
> >> >> gesture
> >> >> to
> >> >> affect desired model change thus influencing the final image
> >> >> rendered.
> >> >> -
> >> >> basically there are no pop up dialog boxes in Blender to slow
> >> >> you
> >> >> down
> >> >> for basic commands.
> >> >> example grab:
> >> >> if you want to move an item in your model you press the g key
> >> >> and
> >> >> if
> >> >> you want to restrict the mouse gesture to only moving the item
> >> >> up
> >> >> or
> >> >> down you press z for z axis and move the mouse click to confirm
> >> >> and
> >> >> you have a completely new image that you didn't have to
> >> >> recreate
> >> >> like
> >> >> you would have to in GIMP.
> >> >> -
> >> >> the next step is to collate the images into animation and for
> >> >> that
> >> >> I
> >> >> started using imagemagick.
> >> >> it has other nice features such as writing text to images with
> >> >> shadows
> >> >> and what not using any installed font
> >> >> -
> >> >> but here comes the kicker the man who thinks I am trolling
> >> >> doesn't
> >> >> understand that I need expertise in shockwave html document
> >> >> injection
> >> >> on a server with php and mySQL.
> >> >>
> >> >> On Tue, Mar 6, 2012 at 3:02 PM, David L. Willson
> >> >> <DLWillson at thegeek.nu> wrote:
> >> >> > ...
> >> >> >> to develop animations, it would seem to me I would just need
> >> >> >> some
> >> >> >> static images loaded into a secure swf container hosted on
> >> >> >> my
> >> >> >> site
> >> >> >> to
> >> >> >> continue.
> >> >> >
> >> >> > I think gimp and Blender both do that, but unfortunately,
> >> >> > nobody
> >> >> > in
> >> >> > CLUE knows either well enough to do a class showing how.
> >> >> > _______________________________________________
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> >> >>
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