[clue] FOSS: Graphics Arts and Designs.

ed ezedtheamerican at gmail.com
Tue Mar 6 18:54:52 MST 2012


that one hour after lunch where the interrogation begins would be tough.
may sounds better than march and would give me some time to be prepared.
I like the preliminary schedule.


On Tue, Mar 6, 2012 at 6:40 PM, David L. Willson <DLWillson at thegeek.nu> wrote:
> The 5-7 hour gig would go something like this:
>
> 1 hour of show-and-tell. Basics.
> 1 hour of students doing an assignment or lab exercise to re-inforce the concepts taught.
> 1 hour of show-and-tell. More basics.
> 1 hour of lunch and an hour of lab to reinforce ALL concepts to point, especially those from lecture 2.
> 1 hour of show-and-tell. Techniques. Strategies. Algorithms.
> 1 hour lab exercise, and exchange contact information.
>
> Want to? How about a Saturday in May?
>
> --
> David L. Willson
> Trainer, Engineer, Enthusiast
> RHCE Network+ A+ Linux+ LPIC-1 Ubuntu
> Mobile 720-333-LANS(5267)
>
> This is a good time for a r3volution.
>
> ----- Original Message -----
>> 5-7 hours is a long time in my opinion, probably more time than would
>> be beneficial to end-users.
>> it has been my experience most peoples eyes glaze over and roll back
>> into their head while having involuntary body movements after 20 to
>> 30
>> minutes of discussion on using Blender.
>> the basics can be taught in minutes and would provide a foundation
>> from which to build.
>> more in depth subjects like fluid simulations like fire and water are
>> what I consider "guru" status and are really not intended for
>> introduction to Blender, but  these are easy to learn once the basics
>> are conceptualized from other guru's (each with different geographic
>> locations) online in dedicated and mostly free instructional videos.
>> A two part seminar each consisting of a 30 minute block should cover
>> modeling and post processing.
>> A back to back specialized training session with convenience breaks
>> might be something I could participate in.
>> I lost all my documentation and media pertaining to Blender in a
>> recent unforeseen event which involved dd and a misinterpretation of
>> an fdisk query.
>> GIMP is pretty much a WYSWYG icon driven application with some
>> conformation boxes.
>> There might be more qualified individuals to teach that program.
>>
>>
>>
>> On Tue, Mar 6, 2012 at 3:38 PM, David L. Willson
>> <DLWillson at thegeek.nu> wrote:
>> > ed,
>> >
>> > Speaking for myself (I always do), I'd LOVE to learn how to do a
>> > few basic things in Blender and GIMP.
>> >
>> > If you'd be willing to do a 2-hour "show and tell" of these
>> > techniques at a CLUE meeting, let the CLUE speaker coordinator
>> > know.
>> >
>> > If you'd be willing to lead a Saturday hands-on immersion class for
>> > 5-7 hours, let me know.
>> >
>> > David L. Willson
>> > Trainer, Engineer, Enthusiast
>> > RHCE MCT MCSE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
>> > tel://720.333.LANS
>> > Freedom is better when you earn it. Learn Linux.
>> >
>> > ----- Original Message -----
>> >> I will come clean since nobody in CLUE  knows either well enough
>> >> to
>> >> do
>> >> a class showing how.
>> >> I use both and I am semi-skilled in both.
>> >> I can produce thousands of frames of animated fire in Blender in
>> >> minutes each rendered to individual pixel format files.
>> >> In GIMP I can cut paste rotate and use every too in the tool box
>> >> to
>> >> some degree.
>> >> the difference and advantages of each are program is as follows.
>> >> -
>> >> GIMP is a 2d layering drawing program that when you activate a
>> >> command
>> >> brigs up an interference dialog box so you cannot continue working
>> >> on
>> >> the image without further interaction between yourself and and the
>> >> interface which is now waiting for you to click buttons in the
>> >> dialog
>> >> box.
>> >> -
>> >> Blender is a 3d layering modeling program that renders images of
>> >> the
>> >> 3d models with post-processing through a node base system (which
>> >> means
>> >> one node can turn one layer green and the next node would affect
>> >> the
>> >> previous node while leaving the other layers unaffected)  without
>> >> an
>> >> interference window interface so that you can directly input the
>> >> associated variable parameters for each command that you want to
>> >> supply but are not mandatory given the influence of a mouse
>> >> gesture
>> >> to
>> >> affect desired model change thus influencing the final image
>> >> rendered.
>> >> -
>> >> basically there are no pop up dialog boxes in Blender to slow you
>> >> down
>> >> for basic commands.
>> >> example grab:
>> >> if you want to move an item in your model you press the g key and
>> >> if
>> >> you want to restrict the mouse gesture to only moving the item up
>> >> or
>> >> down you press z for z axis and move the mouse click to confirm
>> >> and
>> >> you have a completely new image that you didn't have to recreate
>> >> like
>> >> you would have to in GIMP.
>> >> -
>> >> the next step is to collate the images into animation and for that
>> >> I
>> >> started using imagemagick.
>> >> it has other nice features such as writing text to images with
>> >> shadows
>> >> and what not using any installed font
>> >> -
>> >> but here comes the kicker the man who thinks I am trolling doesn't
>> >> understand that I need expertise in shockwave html document
>> >> injection
>> >> on a server with php and mySQL.
>> >>
>> >> On Tue, Mar 6, 2012 at 3:02 PM, David L. Willson
>> >> <DLWillson at thegeek.nu> wrote:
>> >> > ...
>> >> >> to develop animations, it would seem to me I would just need
>> >> >> some
>> >> >> static images loaded into a secure swf container hosted on my
>> >> >> site
>> >> >> to
>> >> >> continue.
>> >> >
>> >> > I think gimp and Blender both do that, but unfortunately, nobody
>> >> > in
>> >> > CLUE knows either well enough to do a class showing how.
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