[clue] FOSS: Graphics Arts and Designs.

David L. Willson DLWillson at TheGeek.NU
Tue Mar 6 18:40:29 MST 2012


The 5-7 hour gig would go something like this:

1 hour of show-and-tell. Basics.
1 hour of students doing an assignment or lab exercise to re-inforce the concepts taught.
1 hour of show-and-tell. More basics.
1 hour of lunch and an hour of lab to reinforce ALL concepts to point, especially those from lecture 2.
1 hour of show-and-tell. Techniques. Strategies. Algorithms.
1 hour lab exercise, and exchange contact information.

Want to? How about a Saturday in May?

--
David L. Willson
Trainer, Engineer, Enthusiast
RHCE Network+ A+ Linux+ LPIC-1 Ubuntu
Mobile 720-333-LANS(5267)

This is a good time for a r3volution.

----- Original Message -----
> 5-7 hours is a long time in my opinion, probably more time than would
> be beneficial to end-users.
> it has been my experience most peoples eyes glaze over and roll back
> into their head while having involuntary body movements after 20 to
> 30
> minutes of discussion on using Blender.
> the basics can be taught in minutes and would provide a foundation
> from which to build.
> more in depth subjects like fluid simulations like fire and water are
> what I consider "guru" status and are really not intended for
> introduction to Blender, but  these are easy to learn once the basics
> are conceptualized from other guru's (each with different geographic
> locations) online in dedicated and mostly free instructional videos.
> A two part seminar each consisting of a 30 minute block should cover
> modeling and post processing.
> A back to back specialized training session with convenience breaks
> might be something I could participate in.
> I lost all my documentation and media pertaining to Blender in a
> recent unforeseen event which involved dd and a misinterpretation of
> an fdisk query.
> GIMP is pretty much a WYSWYG icon driven application with some
> conformation boxes.
> There might be more qualified individuals to teach that program.
> 
> 
> 
> On Tue, Mar 6, 2012 at 3:38 PM, David L. Willson
> <DLWillson at thegeek.nu> wrote:
> > ed,
> >
> > Speaking for myself (I always do), I'd LOVE to learn how to do a
> > few basic things in Blender and GIMP.
> >
> > If you'd be willing to do a 2-hour "show and tell" of these
> > techniques at a CLUE meeting, let the CLUE speaker coordinator
> > know.
> >
> > If you'd be willing to lead a Saturday hands-on immersion class for
> > 5-7 hours, let me know.
> >
> > David L. Willson
> > Trainer, Engineer, Enthusiast
> > RHCE MCT MCSE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
> > tel://720.333.LANS
> > Freedom is better when you earn it. Learn Linux.
> >
> > ----- Original Message -----
> >> I will come clean since nobody in CLUE  knows either well enough
> >> to
> >> do
> >> a class showing how.
> >> I use both and I am semi-skilled in both.
> >> I can produce thousands of frames of animated fire in Blender in
> >> minutes each rendered to individual pixel format files.
> >> In GIMP I can cut paste rotate and use every too in the tool box
> >> to
> >> some degree.
> >> the difference and advantages of each are program is as follows.
> >> -
> >> GIMP is a 2d layering drawing program that when you activate a
> >> command
> >> brigs up an interference dialog box so you cannot continue working
> >> on
> >> the image without further interaction between yourself and and the
> >> interface which is now waiting for you to click buttons in the
> >> dialog
> >> box.
> >> -
> >> Blender is a 3d layering modeling program that renders images of
> >> the
> >> 3d models with post-processing through a node base system (which
> >> means
> >> one node can turn one layer green and the next node would affect
> >> the
> >> previous node while leaving the other layers unaffected)  without
> >> an
> >> interference window interface so that you can directly input the
> >> associated variable parameters for each command that you want to
> >> supply but are not mandatory given the influence of a mouse
> >> gesture
> >> to
> >> affect desired model change thus influencing the final image
> >> rendered.
> >> -
> >> basically there are no pop up dialog boxes in Blender to slow you
> >> down
> >> for basic commands.
> >> example grab:
> >> if you want to move an item in your model you press the g key and
> >> if
> >> you want to restrict the mouse gesture to only moving the item up
> >> or
> >> down you press z for z axis and move the mouse click to confirm
> >> and
> >> you have a completely new image that you didn't have to recreate
> >> like
> >> you would have to in GIMP.
> >> -
> >> the next step is to collate the images into animation and for that
> >> I
> >> started using imagemagick.
> >> it has other nice features such as writing text to images with
> >> shadows
> >> and what not using any installed font
> >> -
> >> but here comes the kicker the man who thinks I am trolling doesn't
> >> understand that I need expertise in shockwave html document
> >> injection
> >> on a server with php and mySQL.
> >>
> >> On Tue, Mar 6, 2012 at 3:02 PM, David L. Willson
> >> <DLWillson at thegeek.nu> wrote:
> >> > ...
> >> >> to develop animations, it would seem to me I would just need
> >> >> some
> >> >> static images loaded into a secure swf container hosted on my
> >> >> site
> >> >> to
> >> >> continue.
> >> >
> >> > I think gimp and Blender both do that, but unfortunately, nobody
> >> > in
> >> > CLUE knows either well enough to do a class showing how.
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