[clue] FOSS: Graphics Arts and Designs.

William Smith II wmpsmithii at gmail.com
Tue Mar 6 15:40:11 MST 2012


David, I'd be interested too. Bill

On Tue, Mar 6, 2012 at 3:38 PM, David L. Willson <DLWillson at thegeek.nu>wrote:

> ed,
>
> Speaking for myself (I always do), I'd LOVE to learn how to do a few basic
> things in Blender and GIMP.
>
> If you'd be willing to do a 2-hour "show and tell" of these techniques at
> a CLUE meeting, let the CLUE speaker coordinator know.
>
> If you'd be willing to lead a Saturday hands-on immersion class for 5-7
> hours, let me know.
>
> David L. Willson
> Trainer, Engineer, Enthusiast
> RHCE MCT MCSE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP
> tel://720.333.LANS
> Freedom is better when you earn it. Learn Linux.
>
> ----- Original Message -----
> > I will come clean since nobody in CLUE  knows either well enough to
> > do
> > a class showing how.
> > I use both and I am semi-skilled in both.
> > I can produce thousands of frames of animated fire in Blender in
> > minutes each rendered to individual pixel format files.
> > In GIMP I can cut paste rotate and use every too in the tool box to
> > some degree.
> > the difference and advantages of each are program is as follows.
> > -
> > GIMP is a 2d layering drawing program that when you activate a
> > command
> > brigs up an interference dialog box so you cannot continue working on
> > the image without further interaction between yourself and and the
> > interface which is now waiting for you to click buttons in the dialog
> > box.
> > -
> > Blender is a 3d layering modeling program that renders images of the
> > 3d models with post-processing through a node base system (which
> > means
> > one node can turn one layer green and the next node would affect the
> > previous node while leaving the other layers unaffected)  without an
> > interference window interface so that you can directly input the
> > associated variable parameters for each command that you want to
> > supply but are not mandatory given the influence of a mouse gesture
> > to
> > affect desired model change thus influencing the final image
> > rendered.
> > -
> > basically there are no pop up dialog boxes in Blender to slow you
> > down
> > for basic commands.
> > example grab:
> > if you want to move an item in your model you press the g key and if
> > you want to restrict the mouse gesture to only moving the item up or
> > down you press z for z axis and move the mouse click to confirm and
> > you have a completely new image that you didn't have to recreate like
> > you would have to in GIMP.
> > -
> > the next step is to collate the images into animation and for that I
> > started using imagemagick.
> > it has other nice features such as writing text to images with
> > shadows
> > and what not using any installed font
> > -
> > but here comes the kicker the man who thinks I am trolling doesn't
> > understand that I need expertise in shockwave html document injection
> > on a server with php and mySQL.
> >
> > On Tue, Mar 6, 2012 at 3:02 PM, David L. Willson
> > <DLWillson at thegeek.nu> wrote:
> > > ...
> > >> to develop animations, it would seem to me I would just need some
> > >> static images loaded into a secure swf container hosted on my site
> > >> to
> > >> continue.
> > >
> > > I think gimp and Blender both do that, but unfortunately, nobody in
> > > CLUE knows either well enough to do a class showing how.
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